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Frontlines

AAA game about a world on the brink of an energy crisis

 
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Frontlines: Fuel of War was Kaos Studios’ entry into one of the types of games we collectively enjoyed playing. We set out to do threefold:

  1. Paint a picture of a world starved on oil dependance with the events of the game unfolding in a war-torn Kazakhstan.

  2. Take a different approach than most FPS games, hoping instead to highlight the terrible nature of war rather than glorify its violence. The game culminates in an attack involving nuclear weapons and a dramatic, horrific mushroom cloud.

  3. Innovate the on gameplay mechanics to provide a strongly team oriented game.

Frontlines was released for both Xbox 360 and PC.

My contributions as a founding member of Kaos Studios meant playing an instrumental role in taking an AAA title from prototype to release.

  • Implemented game rules and core gameplay features.

  • Implemented initial UI tech and acted as initial UI tech lead.

  • Worked on numerous engine additions in sound, graphics and input.

  • Designed and built specialist weapons and worked on AI features.

  • Worked closely with artists and level designers expanding on their tools.

  • Did discovery work and risk assessment on untested platforms (PS3) and third party licensed libraries.

  • Built initial versions of automated build creation and distribution system, acted as build tech lead.

  • Mentored and managed full time employees, interns and an off site contractor.

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